IN CASE OF CHEMICAL OR
BIOLOGICAL ATTACK:
When a toxic agent is suspected -- or the alarm is
sounded -- or a chemical or biological attack is imminent or
in progress and your position is hit by a bomb, shell, or rocket
concentration; spray; or enemy smoke:
1. Stop breathing.
2. Mask.
3. Take cover if tactical situation permits.
4. Give alarm.
5. Decontaminate if mission permits.
6. Continue mission.
7. Remain masked until "all clear" is given.
NERVE AGENT:
If your nose suddenly starts running, chest feels tight, eyesight
dims, or breathing becomes difficult -- give yourself one atropine
injection (see below). CONTINUE MISSION.
If your buddy has difficulty breathing, slobbers, sweats,
vomits, twitches, jerks, staggers, or has pinpointed pupils --
mask him and give him atropine as necessary. CONTINUE MISSION.
If your buddy has great difficulty getting his breath or stops
breathing -- take action as immediately above, but also give
him artificial respiration if mission permits. CONTINUE MISSION.
BLISTER AGENT:
If you get a liquid agent on the face or in the eyes -- decontaminate
(see below). CONTINUE MISSION.
If you get liquid agent on skin or clothing -- remove or cut
away heavily contaminated clothing. Decontaminate skin and small
areas of clothing (see below). CONTINUE MISSION.
BLOOD AGENT:
If you began breathing rapidly or gasping for air -- inhale
amyl nitrate inserted inside mask. Move to fresh air if possible.
CONTINUE MISSION.
CHOKING AGENT:
If you cough or choke, or if your chest becomes tight -- loosen
clothing. CONTINUE MISSION. If shortness of breath occurs, keep
warm and avoid movement.
BIOLOGICAL AGENT:
If there is no apparent effect on anyone -- CONTINUE MISSION.
Observe disease prevention rules; keep wounds and cuts clean;
act eat and drink only approved food and water. (Water may be
decontaminated by boiling at least 15 minutes.)
If you or your buddies get sick later (1-10 days) -- get medical
aid and report sickness.
HOW TO DECONTAMINATE FOR ANY LIQUID AGENT:
A. IN EYES
In the event liquid gets into eyes, take instant action:
1. Stopped breathing.
2. Tilt head back so that eyes looks straight upward.
3. Flush eyes and face with water. (Pour water slowly into
eyes.)
4. Mask.
Note: DO NOT use protective ointment in or around eyes.
B. ON FACE ONLY
If liquid is only on your face:
1. Stop breathing.
2. Pinch-blot liquid from face and flushed face with water.
3. Apply protective ointment; then removed and reapply protective
ointment.
4. Mask.
If, after masking, you suspect that agent is on your face,
take a deep breath and hold it; then raise mask and perform steps
2 and 3 above. Reseat and clear mask. Keep ointment away from
eyes.
C. ON SKIN
1. Remain masked.
2. Pinch-blot liquid from contaminated area.
3. Flush area with water.
4. Rub on protective ointment. Remove ointment.
5. Reapply ointment and leave it on.
D. HOW TO USE ATROPINE SYRETTE
1. Unscrew needle cover and remove. Keep wire loop in place.
2. Keeping needle end up, push wire loop down until seal breaks.
Squeeze out 1 drop of liquid. Pull wire out.
3. JAB NEEDLE all the way into thigh muscle through clothing.
4. SQUEEZE TUBE EMPTY.
5. Massage area for quick effect.
NOTE: continued giving atropine at 10-minute intervals if
symptoms persist. The officer or noncommissioned officer in charge
will tell you when to give more than three injections.
Use atropine ONLY in NERVE AGENT poisoning.
Government Printing Office: 1962
Note: This Graphic Training Aid (GTA) is to
be used as a ready reference in case of such attack. Additional
information is found in FM 21-41 and is included in Army training
programs.
Distribution: Active Army, National Guard,
and USAR: 1 copy to each officer, warrant officer, in enlisted
& civilian personnel - CONUS.
Department of the Army Graphic Training Aid
3-7-2 (Supersedes GTA 3-2, November 1957)
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